![after effects drop shadow color not changing after effects drop shadow color not changing](https://i.ytimg.com/vi/GLwpCNil3XE/maxresdefault.jpg)
I'd greatly appreciate it if you could consider adding this type of support. I could simply get the shadow GameObject from the pool, assign its source (or target, whichever is better), add it as a child to my background element, and voilà! When I no longer need it, I could detach it from the parent and send the shadow GameObject back to the pool, including setting its graphicOrGameObject to null. This approach would help me avoid having 100 backgrounds with 100 TrueShadow components when none of them are showing shadows. This way, you could show the shadow based on that background element. Then, I could set the sourceGraphicOrGameObject property and pass it my background. Long-Term Solution: If you could add a new property called SourceGraphicOrGameObject, I could have a separate GameObject with TrueShadow on it. enabled = false should make it performant when I'm no longer using the shadow, am I right? Or is there a better solution? Short-Term Solution: Since the TrueShadow component is added to the background GameObject, setting. So, how can I make TrueShadow performant in all cases? Sometimes, none of them will have a shadow, sometimes only one of them, and sometimes all of them. Now, coming back to the actual query: I have a unique case where I could have 100 backgrounds drawn on the screen, which I pool and reuse. Hi there, First of all, thank you for creating such a valuable plugin. Have any question or bug report? Contact me any time through the support portal or email Thus changes might be required when you upgrade Settings and API might be added or removed. ▪ API and how settings work can change in future updates. ▪ Less common setups might not work correctly. ▪ Implemented features work in the majority of situations. ▪ Shadows are automatically reused when possible, so you can build complex UIs with plenty of shadow casting UIs at once. ▪ Fast shadows generation, thanks to the battle-tested algorithm behind Translucent Image, allowing shadows to be generated in real-time. All pipelines will probably work, but people on the internet are not to be trusted, please make your decision only on what currently available I make the stroke of this path the color I need for the body of my line (red or blue), set the stroke width to 24 and set its line. ▪ Only the builtin render pipeline was tested currently. Because the lines can change shape and length, I found that my best option is to draw a line path in a composition that I can animate the shape and length of (using trim path). ▪ Builtin support for animating shadows on interactive elements (hover, select, click). ▪ Raw Image, so you can have 2D shadow/glow of 3D objects.
![after effects drop shadow color not changing after effects drop shadow color not changing](https://i.ytimg.com/vi/cXcLfrlFk0U/maxresdefault.jpg)
▪ All Image type: Simple, Sliced, Tiled, Filled. ▪ Any sprite is supported, not just simple shapes. ▪ True shadow generation, creating much smoother than SDF based method. ▪ Shadow can inherit color from sprite to emulate glow. ▪ Normal, Addictive, and Multiply blend-mode. For example, if a text layer has the Drop Shadow layer style applied, decreasing the Fill Opacity to 0 makes the text disappear, but the drop shadow remains visible. ▪ Control shadow size, offset angle and distance, color tint.